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5 on 5 Basketball Rules

GENERAL INTRAMURAL RULES:

Player Eligibility

  1. All participants must be current students full-or part time. Alumni, faculty, staff and community members (Brookville, and Old Westbury) purchase memberships to be eligible to play. IDs MUST be presented whenever requested.
  2. Players can participate on one co-rec team, and/or one men’s or women‘s team in a season. Participating on more than one team within the same league may result in forfeiting of those games played on both teams.
  3. No varsity athletes from related sports are eligible to play if they have played or lettered within the same year of the intramural season in question. No person who has professional status may play.

START OF A GAME

  1. Game time is the starting time for intramural games. There will be no grace period allowed. The intramural supervisor’s or official’s timepiece is the official timepiece.
  2. Teams that state their team is on the way at game time will be asked to start the game short handed until their team arrives. Be on time.

CAPTAIN’S RESPONSIBILITIES:

  1. Captains must attend the Captains’ meeting prior to the start of play for each sport they sign up a team. If the Captain is unable to attend they may send a representative in their place. If a team does not have a representative they will lose their playoff eligibility.
  2. Captains’ (or their designee) are responsible for relaying all rules, and information they are provided at the Captain’s meeting to their team.
  3. Captains are responsible for their team’s behavior as well as their fans. Officials and/or Supervisors who may have a problem with someone’s behavior will address these issues with the Captain or their designee.
  4. The Team Captain’s telephone number retrieved from the official team roster will be called with changes in schedules, postponements, playoff schedules etc. It is that person’s responsibility to relay the information to their team. The Intramural office will only make one call per team involved in play that day.

STAFF AUTHORITY

  1. The officials and intramural supervisor’s authority and jurisdiction will be in effect at and around the field of play. There is no time limit to his or her responding to a situation.
  2. A player may be warned and later ejected from the game for persistent sportsmanship violations. Ejection from a game will result in at least a one game suspension. Determination of reinstatement will be made after a personal interview between the offender and director of intramurals. When a player is ejected from a game for disciplinary reasons, he/she cannot be replaced by another player for the remainder of the game.
  3. Fighting during an intramural game will result in ejection of those persons involved from that intramural sport. Those persons involved will also be subject to follow the LIU Post Code of Conduct and will be reported to the Office of the Director of Student Conduct and Community Education. In addition those persons’ teams will forfeit the remainder of their game.
  4. Any ejected person is to contact the director by the next working day. Failure to do so may cause that ejected person’s TEAM to be suspended from further play.
  5. The officials have the authority to stop the game at any time and give one warning to players, managers, or spectators for unsportsmanlike conduct. After one warning, the supervisor has the authority to forfeit the game.
  6. Suspension for life from attendance at any intramural-sponsored activity for attempting to or actually threatening (physically or verbally) any official or intramural supervisor.

FORFEITS

  1. Once a team has forfeited a contest, they will no longer be eligible for playoffs for that sport.
  2. Two defaults will equal one forfeit and will result in the team being excluded from the playoffs. (A default is when notice is given to the intramural office at least three hours prior to the game that you will be unable to attend.)
  3. An appeal form may be filed to attempt to re-attain playoff status

BASKETBALL RULES

All games will be played under current National Federation (High School) rules with the following modifications:

GENERAL

  1. Each team consists of five players, one of whom is the captain. A team must have at least 4 players to begin and continue play. Minimum of six players on a roster. Frequent substitutions are recommended.
  2. There will be no hanging on the rim on a dunk. If a player hangs on the rim, the basket shall be disallowed and a technical foul shall be assessed to that team.
  3. Shoes. Only tennis, basketball, or running shoes with pliable synthetic or rubber soles shall be worn. No marking black soled shoes or boots will be allowed.
  4. All technical fouls are two shot fouls plus possession of the ball.
  5. A substitute shall enter only when the ball is dead and when he/she is recognized by the official.
  6. The referee and supervisor shall have the power to make the decision on any points not specifically covered in the rules.

PERSONAL AND TEAM CONDUCT

  1. Organizations will be held strictly responsible for the personal conduct of all related parties and individuals before, during and after a game. Absolutely no alcohol permitted at any time.

IMPORTANT NOTES TO REMEMBER:

  1. Eligibility guidelines will be strictly adhered to. If you have questions regarding the eligibility of a player, please refer to the general Intramural rules for the C.W. Post Campus of Long Island University.
  2. Safety comes first in basketball. Any person or team being physically abusive or unsportsmanlike will be ejected from the contest and/or tournament. UNSPORTSMANLIKE CONDUCT WILL NOT BE TOLERATED.

DEFINITIONS

  1. An airborne shooter is a player who has released the ball on a try for goal and has not returned to the floor. The airborne shooter is considered to be in the act of shooting.
  2. Alternating possession and arrow
    a. Alternating possession is the method of putting the ball in play by a throw-in.

    b. The possession arrow is a device located at the scorer’s table, which is used to indicate the direction of a team’s basket for the alternating possession procedure.
  3. Ball location
    a. A ball, which is in contact with a player or with the court, is in the backcourt if either the ball or the player (either player if the ball is touching more than one) is touching the backcourt.

    b. A ball, which is in contact with a player, is in the frontcourt if neither the ball nor the player is touching the backcourt.

    c. A ball, which is in flight, retains the same status as when it was last in contact with a player or the court.

    d. A ball, which touches an official, is the same as the ball touching the floor at the official’s location.

    e. During a dribble from backcourt to frontcourt, the ball is in the frontcourt when the ball and both feet of the dribbler touch the court entirely in the frontcourt.

    f. A ball at the disposal of a player is a ball handed to a thrower or free thrower or a ball placed on the floor at that spot or available.
  4. Basket interference occurs when a player:
    a. Touches the ball or any part of the basket while the ball is on or within the basket.

    b. Touches the ball while any part of the ball is within the imaginary cylinder, which has the basket ring as its lower base.

    c. Reaches through the basket from below and touches the ball before it enters the cylinder.
  5. Blocking, Charging
    a. Blocking is illegal personal contact, which impedes the progress of an opponent.

    b. Charging is illegal personal contact by pushing or moving into an opponent’s torso.
  6. A bonus free throw is the second free throw which is awarded for each common foul (except a player control foul) committed by a player of a team beginning with that team’s sixth personal foul in a half, provided the first free throw for the foul is successful. A player control is counted as a team foul for reaching the bonus.
  7. Boundary Lines
    a. Boundary lines of the court consist of end lines and sidelines

    b. The inside edges of these lines define the inbounds and out-of-bounds areas.
  8. A closely guarded situation occurs when a player in control of the ball is guarded by an opponent who is within a distance of four feet of the player who is holding or dribbling the ball.
  9. Control, Player and Team
    a. A player is in control of the ball when he or she is holding or dribbling a live ball.

    b. A Team is in control of the ball when a player of the team is in control and also while a live ball is being passed among teammates.

    c. Team control continues until:
    - The ball is in flight during a try for goal;
    - An opponent secures control;
    - The ball becomes dead.

    d. While the ball remains alive a loose ball always remains in control of the team whose player last had control, unless it is a try for a goal.

    e. Neither team control nor player control exists during a dead ball, or when the ball is in flight during a try for goal.
  10. A disqualified player is one who is barred form further participation in the game because of having committed his or her fifth personal foul, or a flagrant foul, or a technical foul.
  11. Dribble
    a. A dribble is ball movement caused by a player in control who bats, pushes, or taps the ball to the floor once or several times.

    b. During a dribble the ball may be batted into the air provided it is permitted to strike the floor before the ball is touched again with the hand(s).

    c. The dribble may be started by pushing, throwing, tapping, or batting the ball to the floor.

    d. The dribble ends when:
    - The dribbler catches the ball with one or both hands;
    - The dribbler simultaneously touches the ball with both hands;
    - An opponent bats the ball;
    - The ball becomes dead.

    e. An interrupted dribble occurs when the ball is loose after deflecting off the dribbler or after it momentarily gets away from the dribbler.
  12. A foul is an infraction of the rules where a clear advantage is gained, which is charged and penalized.
    a. A personal foul is a player foul which involves illegal contact with an opponent while the ball is alive or committed by an airborne shooter when the ball is dead.

    b. A common foul is a personal foul which is neither flagrant nor intentional nor committed against a player trying for a field goal.

    c. An intentional foul is a personal or technical foul, which, in the judgment of the official, appears to be designed or premeditated. Judgment is not based on the severity of the act.

    d. A flagrant foul may be a personal or technical foul of a violent or savage nature, or a technical non-contact foul, which displays vulgar or abusive conduct. It may or may not be intentional.

    e. A technical foul is:
    - A foul by a non-player
    - A non-contact foul by a player
    - An intentional or flagrant contact foul while the ball is dead.

    f. A player control foul is a common foul committed by a player while he or she is in control of the ball, or by an airborne shooter.

    g. An unsportsmanlike foul is a non-contact technical foul which consists of unfair, unethical, or dishonorable conduct.
  13. Free Throw
    a. A free throw is the opportunity given to a player, to score one point, by an unhindered try for goal from within the free throw circle and behind the free throw line.

    b. A free throw starts when the ball is placed at the disposal of the free thrower.

    c. The free throw ends when the try is successful, when it is certain the try will not be successful, when the try touches the floor or any player, or when the ball becomes dead.
  14. Goaltending
    a. Goaltending occurs when a player touches the ball during a field goal try or tap while:
    - The ball is in downward flight;
    - The entire ball is above the level of the basket ring;
    - The ball has a possibility of entering the basket in flight; and
    - The ball is not touching an imaginary cylinder which has the basket ring as its lower base.
  15. Guarding is the act of legally placing the body in the path of an offensive opponent. There is no minimum distance required between the guard and opponent, but the maximum is four feet when closely guarded. Every player is entitled to a spot on the floor provided such player gets there first without illegally contacting an opponent.

    a. To establish an initial legal guarding position;
    - The guard must have both feet touching the floor; and
    - The front of the guard’s torso must be facing the opponent.

    b. After the initial legal guarding position is established:
    - The guard is not required to continue facing the opponent;
    - The guard may move laterally or obliquely to maintain position, provided it is not toward the opponent when contact occurs;
    - The guard may raise hands or jump within his or her own vertical plane; and
    - The guard may turn or duck to absorb the shock of contact.

    c. Guarding an opponent with the ball or a stationary opponent without the ball:
    - No time or distance is required to establish an initial legal position;
    - If the opponent with the ball is airborne, the guard must have established legal position before the opponent left the floor.

    d. Guarding a moving opponent without the ball:
    - Time and distance are factors required to establish an initial legal position;
    - The guard must give the opponent the time and/or distance to avoid contact;
    - The distance need not be more than two strides; and
    - If the opponent is airborne, the guard must have established legal position before the opponent left the floor.
  16. A held ball occurs when:
    a. Opponents have their hands so firmly on the ball that control cannot be obtained without undue roughness.

    b. An opponent places his or her hand(s) on the ball and prevents an airborne player from throwing the ball or releasing it on try.
  17. Holding is illegal personal contact with an opponent, which interferes with his or her freedom of movement.
  18. Kicking the ball is intentionally striking it with the knee or any part of the leg or foot below the knee.
  19. A pass is movement of the ball caused by a player who throws, bats, or rolls the ball to another player.
  20. Penalties
    a. The penalty for a foul is the charging of the offender with the foul and awarding a free throw(s) and/or the ball for a throw-in as specified by the type of infraction committed.

    b. The penalty for a violation is the awarding of the ball to the opponents for a throw-in, or the awarding of one or more points, or the awarding of a substitute free throw.
  21. A pivot takes place when a player who is holding the ball steps once, or more than once, in any direction with the same foot while the other foot, called the pivot foot, is kept at its point of contact with the floor.
  22. Player Location
    a. The location of a player or non-player is determined by where such player is touching the floor as far as being:
    - Inbounds or out-of-bounds;
    - In the frontcourt or backcourt;
    - Behind or inside the 3-point field goal line.

    b. The location of an airborne player with reference to the three factors listed above is the same as at the time such player was last in contact with the floor or an extension of the floor, such as a bleacher.
  23. A screen is legal action by a player who, without causing contact, delays or prevents an opponent from reaching a desired position.
    a. To establish a legal screening position:
    - The screener may face any direction;
    - Time and distance are relevant; and
    - The screener must be stationary, except when both are moving in the same path and the same direction.

    b. When screening a stationary opponent from the front or side, the screener may be anywhere short of contact.

    c. When screening a stationary opponent from behind, the screener must allow the opponent one normal step backward without contact.

    d. When screening a moving opponent, the screener must allow the opponent time and distance to avoid contact. The distance need not be more than two strides.

    e. When screening an opponent who is moving in the same path and direction as the screener, the opponent is responsible for contact if the screener slows up or stops.
  24. Shooting, Try, Tap
    a. The act of shooting begins simultaneously with the start of the try and ends when the ball is clearly in flight, and includes the airborne shooter.

    b. A try for field goal is an attempt by a player to score two or three points by throwing the ball into a team’s own basket.

    c. The try starts when the player begins the motion which habitually precedes the release of the ball.

    d. The try ends when the throw is successful or when it is certain the throw is unsuccessful or when the thrown ball touches the floor or when the ball becomes dead.
  25. Throw-in, Thrower
    a. A throw-in is a method of putting the ball in play from out-of-bounds.

    b. The throw-in begins when the ball is at the disposal of a player of the team entitled to it.

    c. The throw-in count ends when the ball is released by the thrower so the passed ball goes directly into the court.

    d. The throw-in ends when the passed ball touches, or is touched by, an inbounds player other than the thrower.
  26. Traveling (running with the ball) is moving a foot or feet in any direction in excess of prescribed limits while holding the ball. The limits on foot movements are as follows:
    a. A player who catches the ball with both feet on the floor, may pivot, using either foot. When one foot is lifted, the other is the pivot foot.

    b. A player, who catches the ball while moving or dribbling, may stop and establish a pivot foot as follows:
    - If both beet are off the floor and the player lands:

    a. Simultaneously on both feet, either foot may be the pivot;

    b. On one foot followed by the other, the first foot to touch is the pivot;

    c. On one foot, the player may jump off that foot and simultaneously land on both. Neither foot can be a pivot.
    - If one foot is on the floor:

            a. It is the pivot when the other foot touches in a step;
            b. The player may jump off that foot and simultaneously land on both. Neither foot can be a pivot.
            c. After coming to a stop and establishing a pivot foot;

    - The pivot foot may be lifted, but not returned to the floor, before the ball is released on a pass or try for goal;
    - If the player jumps, neither foot may be returned to the floor before the ball is released on a pass or try for goal;
    - The pivot foot may not be lifted, before the ball is released, to start a dribble.

    d. After coming to a stop when neither foot can be a pivot;
    - One or both feet may be lifted but may not be returned to the floor before the ball is released on a pass or try for the goal;
    - Neither foot may be lifted before the ball is released to start a dribble.
  27. Verticality applies to a legal guarding position. The basic components of the principle of verticality are:
    a. Legal guarding position must be established initially and movement thereafter must be legal;

    b. From this position, the defender may rise or jump vertically and occupy the space within his or her vertical plane;

    c. The hands and arms of the defender may be raised within his or her vertical plane;

    d. The defender should not be penalized for leaving the floor vertically or having his or her hands and arms extended within the vertical plane;

    e. The defensive player, whether on the floor or airborne, may not “clear out” or cause contact, which is a foul, within the defenders vertical plane;

    f. The defender may not “belly up” or use the lower part of the body or arms to cause contact, which is a foul, outside his or her vertical plane;

    g. The player with the ball is to be given no more protection or consideration than the defender in judging which player has violated the rules.

SCORING AND TIMING REGULATIONS

  1. A goal is made when a live ball enters the basket from above and remains in or passes through. No goal is scored if an untouched throw-in goes through the basket. Whether the clock is running or stopped has no influence on the counting of a goal. If a player control foul occurs after a goal, the goal is cancelled.
  2. Scoring
    a. A successful try from the field by a player who is located behind the 19-foot, 9-inch line counts 3 points. Any other goal from the field counts 2 points for the team into whose basket the ball is thrown

    b. A goal from a free throw counts 1 point for the thrower’s team and is credited to the thrower.

    c. If a thrower scores a field goal in the opponent’s basket, it is not credited to a player, but is indicated in a footnote.

    d. The only infractions for which points are awarded are goaltending by the defense or basket interference at the opponent’s basket.
  3. The referee shall forfeit the game if a team refuses to play after being instructed to do so by either official.
  4. Playing time shall be 18 minutes running time except the final two minutes of the second half.
  5. Overtime. In the event that the score is tied at the end of regular play, a two-minute extra period will be played. The clock will stop on the officials signal during the final minute of each extra period, and each team is allocated one time-out allowed. Personal and team fouls accumulated in the 2nd half will carry over into each extra period.
  6. Time out occurs and the clock, if running, shall be stopped when an official:
    a. Grants a player’s oral request for a time-out, such request being granted only when:
    - The ball is in control or at the disposal of a player of his or her team;
    - The ball is dead;
    - A disqualified or injured player(s) has been replaced if a substitute(s) is available.

    b. Responds to the scorer’s signal to grant a coach’s request that a correctable error be prevented or rectified. The request to the scorer must be made before the first dead ball becomes alive after the clock has started.
  7. Time-outs
    a. Three time-outs may be charged to each team during a regulation game and one in overtime.
    b. Time-outs in excess of the allotted number may be requested and shall be granted during regulation playing time or any extra period at the expense of a technical foul for each.

LIVE BALL AND DEAD BALL

  1. The game shall be started jump ball in the center circle to decide the initial possession. All other jump ball situations will be determined by the alternating possession rule including any extra periods.
  2. Alternating possession
    a. The team not obtaining control of the jump ball will start the alternating possession procedure. Control may also be established by the results of a violation or foul.
    b. To start the game, the second half and any extra period, the throw-in shall be from out-of bounds at the division line opposite the table.

OUT-OF-BOUNDS AND THE THROW-IN

  1. Out-of-bounds
    a. A player is out-of-bounds when he or she touches the floor, or any object other than a player, on or outside of a boundary.

    b. The ball is out-of-bounds when it touches:
    - A player who is out-of-bounds;
    - Any other person, the floor, or any object on or outside a boundary;
    - The supports or back of the backboard;

    - The ceiling, overhead equipment or supports.
  2. The ball is caused to go out-of-bounds by the last player to touch, or to be touched by, it before it goes out, provided it is out-of-bounds because of touching something other than a player. If the ball is out-of-bounds because of touching, or being touched by, a player who is on or outside a boundary, such player causes it to go out.
  3. If the ball goes out-of-bounds and was last touched simultaneously by two opponents, both of whom are in bounds or out-of-bounds or if the official is in doubt as to who last touched the ball or if the officials disagree, play shall be throw in at the spot of out-of-bounds nearest to where the simultaneous violation occurred.
  4. The ball is awarded out-of-bounds after:
    a. A violation;

    b. A free throw for a technical foul or a flagrant or intentional personal foul;

    c. A field goal or a successful free throw for any other personal foul;

    d. The ball becomes dead while a team is in control, provided no infraction or the end of a period is involved;

    e. A player control foul;

    f. A common foul before the bonus rule is in effect;

    g. A held ball.
  5. Throw-in
    a. When the ball is out-of-bounds after any violation, the official shall place the ball at the disposal of an opponent of the player who committed the violation for a throw-in from the designated spot nearest the violation.

    b. After a dead ball, any player of the team in control shall make the throw-in from the designated out-of-bounds spot nearest to the ball when it becomes dead.

    c. After a player control foul, or after a common foul prior to the bonus rule being in effect, any player of the offended team shall make the throw-in from the designated out-of-bounds spot nearest the foul.

    d. If in letters a, b, and c above, the throw-in spot is behind a backboard, the throw-in shall be made from the nearer free throw lane line extended.

    e. After a goal, the team not credited with the score shall make the throw-in from the end of the court where the goal was made and from any point outside the end boundary. Any player of the team may make a direct throw-in, or he or she may pass the ball along the end boundary to a teammate(s) behind the boundary line.

    f. After a technical foul, any player of the team to whom the free throw has been awarded shall make the throw-in from out-of-bounds at the division line on either side of the court.

    g. After an intentional personal foul or flagrant personal foul, any player of the team to whom the free throws have been awarded shall make the throw in from the out-of-bounds spot nearest the foul.
  6. Throw-in administration
    a. The throw- in starts when the ball is at the disposal of a player or team entitled to the throw in. The thrower shall release the ball on a pass directly into the court within five seconds after the throw-in starts. The throw-in pass, after crossing the boundary line, must touch a player (in-bounds or out-of-bounds) on the court before going out-of-bounds.

FREE THROW

  1. Free throw administration
    a. When a free throw is awarded, the administering official shall take the ball to the free throw line of the offended team and place it at the disposal of the free thrower. In each situation:
    - The ball will be handed to A1 if A1 is ready, or it will be placed on the floor;
    - The free throw count will begin and Team A and/or Team B may be charged with a violation.

    b. If the ball is to become dead when the last free throw for a specific penalty is not successful, players shall not occupy spaces along the free throw lane.

    c. During a free throw when lane spaces may be occupied:
    - Each of the lane spaces adjacent to the end line shall be occupied by one opponent of the free thrower unless the resuming of play procedure is in effect;
    - A teammate of the free thrower is entitled to the next adjacent lane space on each side and to each other alternate position along each lane line;
    - Not more than one player may occupy any part of a marked lane space;
    - Only the marked lane spaces may be occupied.
  2. The free throw(s) awarded because of a personal foul shall be attempted by the offended player. If such player must withdraw because of an injury or disqualification, his or her substitute shall attempt the throw(s) unless no substitute is available, in which event any teammate may attempt the throw(s).
  3. The free throws awarded because of a technical foul may be attempted by any player of the offended team, including an entering substitute. The captain shall designate the free thrower(s).
  4. The try for a goal shall be made within 10 seconds after the ball has been placed at the disposal of the free thrower at the free throw line. This shall apply to each free throw.
  5. After a free throw which is not followed by another free throw, the ball shall be put in play by a throw-in:
    a. As after a field goal, if the try is for a personal foul, other than intentional or flagrant, and is successful;

    b. By any player of the free thrower’s team from out-of-bounds at the division line if the free throw is for a technical foul;

    c. By any player of the free throwers team from the out-of-bounds spot nearest the foul if the free throw is for an intentional personal foul or flagrant personal foul.
  6. If a free throw for a personal foul, other than intentional or flagrant, is unsuccessful, or if there is a multiple throw for a personal foul(s) and the last free throw is unsuccessful, the ball remains alive.

VIOLATIONS AND PENALTIES

A player shall not –

  1. Violate the free throw provisions:
    a. The try shall be attempted from within the free throw semicircle and behind the free throw line;

    b. The free thrower shall not purposely fake a try;

    c. No opponent shall disconcert the free thrower;

    d. No player shall enter or leave a marked lane space;

    e. A player, other than the free thrower, who does not occupy a marked lane space, may not have either foot beyond the vertical plane of the free throw line extended or the 3-point line which is farther from the basket. This restriction applies until the ball touches the ring or backboard, or until the free throw ends.
  2. Cause the all to go out-of-bounds.
  3. Violate provisions governing the throw-in. The thrower shall not:
    a. Leave the designated throw-in spot;

    b. Fail to pass the ball directly into the court so that after it crosses the boundary line, it touches, or is touched by, another player (inbounds or out-of-bounds) on the court before going out-of-bounds;

    c. Consume 5 seconds from the time the throw-in starts until the ball is released on a pass directly into the court;

    d. Carry the ball onto the court;

    e. Touch the ball in the court before it touches, or is touched by, another player;
    f. Replace the thrower or be out-of-bounds after a designated spot throw-in begins.
  4. Run (travel) with the ball, kick it, strike it with the fist, or cause it to enter and pass through the basket from below. NOTE: Kicking the ball is a violation only when it is a positive act; accidentally striking the ball with the foot or leg is not a violation.
  5. Dribble a second time after his or her first dribble has ended, unless it is after he or she has lost control because of:
    a. A try for field goal;

    b. A bat by an opponent;

    c. A pass or fumble which has then touched, or been touched by, another player.
  6. Remain for 3 seconds in that part of his or her free throw lane between the end boundary and the farther edge of the free throw line while the ball is in control of his or her team in his or her frontcourt.
  7. Be, nor may his or her team be, in continuous control of a ball which is in his or her backcourt for 10 seconds.
  8. Excessively swing his or her arms or elbows, even though there is no contact with an opponent.
  9. While closely guarded:
    a. Anywhere in his or frontcourt, hold or dribble the ball for 5 seconds;

    b. In his or her frontcourt, control the ball for 5 seconds in an area enclosed by screening teammates.
  10. Commit basket interference or goaltend

Basket interference occurs when a player:

  1. Touches the ball or basket, (including the net), when the ball is on or within either basket;
  2. Touches the ball when it is touching the cylinder having the ring as its lower base;
  3. Touches the ball outside the cylinder while reaching through the basket from below.

Goaltending occurs when a player:

  1. Touches the ball during a field goal try while it is in its downward flight entirely above the basket ring level and has the possibility of entering the basket in flight, or touches the ball outside the cylinder during a free throw attempt;
  2. Touches the ball while it is in its downward flight entirely above the basket ring level, which has been tapped by a player toward his or her own basket and has the possibility of entering the basket in flight.

FOULS AND PENALTIES

  1. A team shall not:
    a. Allow the game to develop into an actionless contest.

    This includes the following and similar acts:
       - When behind in the score, or while on defense, with failing to be continuously aggressive in attempting to secure the ball if on defense, or to advance the ball beyond the midcourt if on offense and there is no opposing action in the midcourt.
        - Delay the game by preventing the ball from being made promptly alive.
  2. A substitute shall not enter the court;
    a. Without being beckoned by an official.
  3. A player shall not:
    a. Slap or strike either backboard or cause either ring to vibrate while the ball is in flight during a try or tap or is touching the backboard or is on or in the basket or in the cylinder above the basket. A player may not place a hand on the backboard to gain an advantage.

    b. Delay the game by acts such as:

    - Preventing the ball from being made alive promptly;
    - Attempting to gain an advantage by interfering with the ball after a goal.

    c. Commit an unsportsmanlike foul. This includes, but is not limited to, acts or conduct such as:
    - Disrespectfully addressing or contacting an official or gesturing in such a manner as to indicate resentment;
    - Knowingly attempting a free throw to which the player was not entitled.
    - Taunting or gesturing/posturing in order to intimidate opposing players.

    d. Intentionally or flagrantly contacting an opponent when the ball is dead and such contact is not a personal foul.
  4. Contact
    a. A player shall not: hold, push, charge, trip; nor impede the progress of an opponent by extending an arm, shoulder, hip or knee or by bending the body into other than a normal position; nor use any rough tactics. He or she shall not contact an opponent with his or her hand unless such contact is only with the opponent’s hand while it is on the ball and is incidental to the player holding the ball or contacted by a defensive player who approaches from behind. Contact that is caused by the momentum of a player who has thrown for goal is a form of charging.

    b. A dribbler shall not charge into nor contact an opponent in his or her path nor attempt to dribble between two opponents or between an opponent and a boundary, unless the space is such as to provide a reasonable chance for him or her to go through without contact. If a dribbler, without contact, sufficiently passes an opponent to have head and shoulders in advance of that opponent, the greater responsibility for subsequent contact is on the opponent. If a dribbler in his or her progress has established a straight line path, he or she may not be crowded out of that path, but if an opponent is able to legally establish a defensive position in that path, the dribbler must avoid contact by changing direction or ending his or her dribble.

    c. A player who screens shall not:
    - When he or she is behind a stationary opponent, take a position closer than a normal step from him or her;
    - When he or she assumes a position at the side or in front of a stationary opponent, make contact with him or her;
    - Take a position so close to a moving opponent that this opponent cannot avoid contact by stopping or changing direction. The speed of the player to be screened will determine where the screener may take his or her stationary position. This position will vary and may be one to two normal steps or strides from the opponent.
    - After assuming his or her legal screening position, move to maintain it, unless he or she moves in the same direction and path of his or her opponent.

PENALTY – Personal Foul (Contact): Offender is charged with one foul, and if it is his or her fifth personal foul, or if it is flagrant, he or she is disqualified. The offended player is awarded free throws as follows:

  1. One free throw for:
    a. A player fouled in the act of shooting whose try is successful.
  2. Two free throws for:
    a. A player fouled in the act of shooting whose try is unsuccessful.

    b. Each common foul (except player control) beginning with a teams 9th personal foul during the half.
  3. Three free throws for:
    a. A player fouled in the act of shooting a three point shot whose try is unsuccessful.
  4. Two free throws and ball at the out-of-bounds spot nearest the foul for:
    a. Each intentional personal foul or flagrant personal foul. If flagrant, the offender is disqualified.
  5. Bonus free throw for:
    a. Each common foul (except player control) beginning with a team’s 7th personal foul during the half, provided the first attempt is successful.

CO-REC MODIFICATIONS

All rules of CO-REC basketball will be played under current National Fed. (High School) rules with the following modifications:

  1. Teams will consist of five (5) players: 3 women and 2 men, or 2 women and 3 men. Teams must have at least two women playing at all times. Teams must have a minimum of 4 players (two women, two men) to begin and continue the game.
  2. The teams shall decide before the game which size ball they want use. If the teams cannot come to a consensus a women’s size ball will be used.
  3. Each field goal by a female will carry a bonus of one (1) additional point.
  4. Free attempted for fouls will be in accordance with their point values. (i.e. males will shoot two or three shots for field goals and females will shoot three or four shots).
  5. There will be no rules requiring specific locations on the court or guarding principles for either males or females.